GAME-601 Game Design and Art Pipeline Production (3)


This course serves as an introduction to game production and develops theoretical foundations, methods, and skills of building games. Students learn how contemporary computer games are constructed, applying standard techniques for developing ideas, testing prototypes, identifying assets, communicating design, and developing a small scale playable demo. Grading: A-F only. Restriction: Game Design (MA) [CAS/ART] .

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