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    Mar 29, 2024  
American University Catalog 2019-2020 
    
American University Catalog 2019-2020 [ARCHIVED CATALOG]

Course Descriptions


 

Game Design (Graduate Courses)

  
  • GAME-600 The Design of Play (3)


    This course develops foundations in theory and skills in understanding the social sciences of play. Students analyze, critique, and design interactive experience and games. The understanding and design of fun and play is informed by a variety of disciplines that include psychology, art, and science. Usually Offered: Spring. Grading: A-F only.
  
  
  
  
  • GAME-612 Digital Art Tools and Techniques (3)


    Students create 2D digital art in a variety of styles and practice techniques for contemporary digital art making with professional art tools and software. Students are exposed to a variety of tools and develop the ability to identify solutions that best meet needs. Special focus is paid to the creation of 2D assets for digital games. Usually Offered: fall. Grading: A-F only.
  
  
  
  • GAME-625 Game Development II (3)


    Advanced game development, including procedural content generation. This course gives students the tools and inspiration to create new types of computer games. The course exposes students to problems typically faced in game development and then explores solutions. Students create two prototypes and a final project employing emerging practices in game development. Usually Offered: fall. Grading: A-F only. Prerequisite: GAME-615 .
  
  • GAME-672 3D Modeling for Games (3)


    Students create 3D graphics environments and objects and practice specific techniques for contemporary game art making. Work is integrated into graphics presentations such as games, interactive, or immersive environments. Students are exposed to a variety of 3D tools and develop the ability to identify software solutions that best meet needs. Usually Offered: spring. Grading: A-F only.
  
  • GAME-682 3D Animation (3)


    In this course students utilize principles of animation in 3D art to create 3D characters and bring them to life within 3D games, films, and other productions. Through a series of character modeling and animation projects, students learn not only professional-level animation software, but also the workflow for 3D character creation and animation. Usually Offered: fall. Grading: A-F only. Prerequisite: GAME-612  and GAME-672 .
  
  • GAME-690 Independent Study in Game Design (1-6)


    Permission: instructor and program director.
  
  • GAME-691 Internship in Game Design (1-6)


    Permission: instructor and program director.
  
  • GAME-696 Selected Topics: Non-Recurring (1-6)


    Topics vary by section. Repeatable for credit with different topic.